Mobile game development

We build mobile games end to end, or join your team to finish one. Sortaring is our own: 300 levels, 7 languages, built in Flutter and Flame.

What we make

Who it’s for

A painted courtyard from Sortaring: a stone terrace among pink blossom trees, waterfalls and a turquoise pool.

Our own work

Sortaring is our own ring-sorting puzzle: 300 levels across 15 painted worlds, in 7 languages, built in Flutter and Flame. We designed it, built it and made its website.

Read the Sortaring case studyVisit sortaring.fiveorbits.com

How it runs here

Tools we use

Flutter with the Flame engine (Sortaring is built with them), Unity, and Blender for 3D art.

Questions

Can you work on a game that’s already in progress?

Yes. Co-development is one of the ways we work: we can take on levels, systems, UI or polish alongside your team.

Which engine will you use?

We work in Flutter with Flame, as Sortaring is built, and in Unity. Which fits depends on the game, and the proposal says which we recommend and why.

Do you make games for children?

Sortaring is made for all ages, children included, so we know the care that takes: no tracking, no pressure to buy, and plain information for parents.

How much does a game cost?

It depends on the scope, the platforms and how much exists already. Once we understand the project, we put the scope and the price in writing before work starts.

Start a games project

Send a few lines about your game: what it is, who it’s for, and anything already built. We reply within one working day.

Start a games project